Inleiding
Embark on a coding adventure with the Learning Resources Code & Go Robot Mouse. This hands-on, screen-free programmable mouse introduces children aged 4 and up to the fundamentals of coding, fostering critical thinking and problem-solving skills. The toy transforms abstract programming concepts into tangible, enjoyable learning experiences. The colorful Robot Mouse features intuitive directional buttons on its back that correspond with the included coding cards, allowing children to create step-by-step sequences and watch their code come to life as the mouse follows instructions, lights up, and makes sounds.
Wat is in die boks
- 1 x Programmable Robot Mouse
- 30 x Double-sided Coding Cards
- 1 x Aktiwiteitsgids
The mouse measures approximately 4 inches in length and requires 3 AAA batteries (not included).
Opstelling
Battery installasie
- Locate the battery compartment on the underside of the Robot Mouse.
- Gebruik 'n klein Phillips-kopskroewedraaier om die batteryklepdeksel los te skroef.
- Plaas 3 nuwe AAA-batterye in en maak seker dat die polariteit (+/-) korrek is.
- Plaas die deksel van die batterykompartement terug en maak dit met die skroef vas.
Preparing the Play Area
The Code & Go Robot Mouse is designed to work with activity sets (sold separately) or on any flat surface. If using an activity set, connect the green tiles to form a maze or path. Place obstacles and tunnels as desired to create challenges for the mouse.

Image: The Code & Go Robot Mouse with its activity set, showing green tiles, orange tunnels, and purple obstacles. The mouse is purple with colorful directional buttons.
Bedryfsinstruksies
Skakel aan/af
- To turn the Robot Mouse ON, slide the power switch located on its underside to the 'ON' position. The mouse's eyes will light up.
- To turn the Robot Mouse OFF, slide the power switch to the 'OFF' position.
Programming the Mouse
The Robot Mouse is programmed using the directional buttons on its back.
- Rigtingknoppies: Press the colored arrow buttons (forward, backward, left turn, right turn) to input a sequence of movements. Each press adds one step to the program.
- Gaan-knoppie: Press the green 'Go' button (center) to execute the programmed sequence. The mouse will follow the commands in the order they were entered.
- Vee knoppie: Press the yellow 'Clear' button to erase the current program.
- Aksieknoppie: Press the red button to make the mouse perform a random action (e.g., squeak, blink lights, move back and forth).

Beeld: 'n Nabyskoot view of the purple Robot Mouse, highlighting the colorful directional buttons on its back.
Using Coding Cards
The 30 double-sided coding cards help visualize and plan the mouse's path before inputting commands. Lay out the cards in the desired sequence to represent the mouse's movements through a maze or to a target.

Image: A child's hands arranging green coding cards with arrows on a table, planning a path for the Robot Mouse.
Navigating Mazes
Create mazes using the activity tiles, tunnels, and obstacles. The goal is often to guide the Robot Mouse to a specific target, such as a piece of cheese. Plan the sequence of movements using the coding cards, then input the commands into the mouse and press 'Go'.

Image: The Robot Mouse positioned within a maze constructed from green tiles and purple wall pieces, with a yellow cheese wedge as the target.
Spoedinstellings
The Robot Mouse offers two speeds to accommodate different play environments and skill levels. The speed switch is located on the underside of the mouse. Choose between normal speed for precise movements or hyper speed for faster navigation.
Onderhoud
Skoonmaak
To clean the Robot Mouse and activity tiles, wipe them with a soft, damp cloth. Do not immerse the mouse in water or use harsh cleaning agents.
Battery sorg
- Gebruik altyd vars batterye van die aanbevole tipe (3 AAA).
- Moenie ou en nuwe batterye, of verskillende tipes batterye meng nie.
- Verwyder batterye as die speelding vir 'n lang tydperk nie gebruik sal word nie om lekkasie te voorkom.
Probleemoplossing
Muis reageer nie
- Maak seker dat die kragskakelaar in die 'AAN'-posisie is.
- Kontroleer of die batterye korrek geïnstalleer is en voldoende gelaai is. Vervang indien nodig.
- Press the yellow 'Clear' button to clear any previous program, then re-enter your commands.
Mouse Not Following Path Correctly
- Verify that the programmed sequence of directional buttons matches the intended path.
- Ensure the play surface is flat and free of debris that might obstruct the mouse's movement.
- If using activity tiles, ensure they are securely connected and laid flat.
Spesifikasies
| Handelsmerk | Leerhulpbronne |
| Modelnommer | LER2841 |
| Ouderdomsreeks | 4+ years (Manufacturer Minimum Age: 48 months, Maximum Age: 84 months) |
| Kragbron | 3 AAA-batterye (nie ingesluit nie) |
| Materiaal tipe | Plastiek |
| Item afmetings | 6.4 x 6.3 x 2.6 duim |
| Item gewig | 0.5 pond |
| Opvoedkundige doelwit | STEM (Wetenskap, Tegnologie, Ingenieurswese, Wiskunde) |
Waarborg en Ondersteuning
This product is provided with no manufacturer warranty. For any questions or support regarding the Learning Resources Code & Go Robot Mouse, please refer to the contact information provided on the product packaging or visit the official Learning Resources webwebwerf.